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Cross-channel reuse ↑

Real-Time 3D pipelines are engineered for repeatability. Assets publish once and run across LED, VR and web without rework. We design for stable frame rates, predictable service cycles and remote monitoring so operators spend time running experiences, not firefighting.

3D Art And Animation

High-fidelity real-time 3D built to run on walls, kiosks, web and broadcast, with calm ops and fast refresh.

Real-time 3D visualisation pipeline showing immersive content running across LED walls, VR headsets and web displays.

Real-time 3D pipelines let one set of assets run everywhere: on LED walls, in VR headsets, across AR experiences and even the web. 


Canopy Creative designs and integrates engines and workflows so you invest once and deploy across every channel, with predictable performance and frame rates. 


Our pipelines handle everything from high-fidelity architectural visualisation to live configurators for retail, all engineered to scale. Operations teams benefit from clear asset standards, automated version control and dashboards that monitor system health. 


Hardware is sized for venue type and redundancy ensures uptime. The result is less rework, lower cost of ownership and a future-proof platform that connects immersive experiences to measurable business outcomes.

Colour pipeline & performance profiling

SPARC show control; Disguise/nDisplay; Sensors & Tracking; CMS/DAM; Data APIs; Media servers; OSC/DMX/MIDI

What success looks like

Iteration speed ↑

From brief to on-screen beats faster with a managed pipeline.

Refresh time ↓

Templates and staging turn changes around in minutes.

Frame stability ↑

Optimised scenes hit target FPS without artefacts.

Capability
Use Cases

real time 3D; Unreal Engine content; Unity real time; interactive 3D environments

nDisplay; Disguise; PBR materials; performance optimisation; OSC/DMX; real-time data visualisation; shader optimisation; WebGL

Retail & Flagships; Immersive Showrooms; Location-Based Entertainment; Museums & Cultural; Training & Simulation; Esports & Broadcast; Corporate / Experience Centres; Events & Activations

Interactive product visualisation on LED walls

Data-driven live visuals for broadcast/arenas

Museum interactives with real-time models

Room-scale training scenes with sensors

Web/kiosk variants of in-venue scenes

Real-time 3D content and pipelines optimised for fidelity, performance and multi-surface deployment.

Previs/look-dev for installations & shows

Real-Time 3D Stack

Engine & mapping (Unreal/Unity, nDisplay/Disguise)

PBR materials, LODs & optimisation

Data feeds & live viz adapters

Real-Time 3D (Engines and Pipelines)

How scalable is real-time 3D across multiple sites?

We standardize assets and pipelines so one build can drive LED walls, VR headsets and web previews, protecting investment and reach.

Can this integrate with our creative workflows?

Yes. We align with existing design and media tools so assets flow directly into runtime with minimal rework.

What hardware is needed for reliable performance?

We size systems to venue type, balancing fidelity with cost. Options range from compact PCs to render clusters.

Can assets be reused for web or AR?

Yes, when scoped correctly. We design geometry and textures to support multiple targets without bloating files.

How do live data feeds connect?

We add adapters and caching layers with timestamps so feeds display reliably without stalling core loops.

Plan your real-time 3D pipeline

Book a 20-minute scoping call. We’ll map scenes, targets and channels, then return a pipeline plan and banded estimate.

Contact us

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